Guidance on extended reality technology
Guide to help children use virtual, augmented and mixed reality technology safely.
Overview
Virtual reality (VR), augmented reality (AR) and mixed reality (MR) are collectively known as extended reality (XR). These technologies offer users immersive experiences that blend the digital and physical worlds. They provide exciting opportunities for learning and entertainment, but to use them safely it is important to take precautions.
Virtual reality (VR)
VR creates an immersive digital environment using images, sound and other stimuli. Through headsets and controllers users can interact with and feel as if they are physically present in a different world. Many popular games use VR in different ways, including for:
- physical activity
- deep storytelling
- exploration
Augmented reality (AR)
AR overlays digital content onto the physical world through devices like smartphones and AR glasses. For example, AR can:
- display navigation directions on a car's windshield
- project virtual furniture into your living room to see how it fits
A well-known AR game is ‘Pokémon Go’. In this game players explore their physical surroundings to catch virtual creatures.
Mixed reality (MR)
Mixed reality (MR) blends VR and AR to create immersive environments. Through it users can interact with real and virtual objects simultaneously.
Benefits and risks
XR unlocks a world of exciting possibilities, but it requires important safety considerations. Being aware of its potential risks can help you enjoy it safely and responsibly.
Benefits
Enhanced learning
The immersive experience XR provides can:
- make educational content more engaging (for example, the Aberwla VR application)
- provide realistic simulations without real-world risks (valuable for training across various fields)
Accessibility
Immersive technologies can:
- provide new ways for people to experience and interact with the world, such as through virtual travel
- improve accessibility by enhancing visual and auditory experiences for users with impairments
Physical activity
Some games promote physical activity by encouraging players to move around in the real world.
Social interaction
Many XR games allow users to connect and collaborate with others.
Potential risks
Physical safety
VR headsets can pose a risk of accidents if users do not have a safe play area free of obstacles.
Screen time
Excessive screen time can:
- lead to eye strain
- disrupt a healthy balance between gaming and other activities
Privacy concerns
Sharing personal information and location data can compromise your privacy and safety if not properly managed.
Inappropriate content
VR multi-user spaces may expose users to violent, sexual or otherwise inappropriate content.
Exploitation
The anonymity offered by avatars can reduce users’ inhibitions. This can encourage them to take risks. NSPCC research found that children and young people using XR can be at increased risk of being:
- groomed
- coerced
- exploited
Safety tips
Age-appropriate content
Check age ratings
Always verify the age ratings of XR games to ensure they are suitable for the player's age group. Ratings from organisations like PEGI (Pan European Game Information) can help you.
Check content descriptors
These provide useful additional information about a game's content, such as whether it includes:
- violence
- bad language
- suggestive themes
Privacy settings
Review privacy policies
Before using an XR application, check its privacy policy to see what data it collects and how it uses it.
Adjust privacy settings
There are several ways you can control what information is shared on your device and within apps. These include:
- disabling location tracking
- limiting data collection
- managing permissions for camera and microphone access
Use secure connections
For XR applications that require online access you should:
- ensure your internet connection is secure
- avoid using public Wi-Fi networks for sensitive activities
Parental controls
Set up parental controls
Use these features on XR devices to manage and restrict content access. This can include setting age restrictions, limiting screen time and monitoring usage.
Create separate accounts for children
This allows you to tailor specific controls based on your child’s age and maturity.
Monitor activity
Have regular conversations with your child about:
- what they are accessing
- how much time they are spending on XR devices
Resources on Hwb
- App guides for families explores a range of app guides. It provides key information about popular social media and gaming apps.
- Reporting an online issue shows you how to report harmful content or activity.
- Metaverse resources provides information on the metaverse, including how it may be used and potential risks.
Further information
- Media literacy, immersive technology and the future on the Ofcom website provides findings on:
- how immersive technology is used today
- how it could become a part of everyday life in the future
- the new challenges people might face in understanding and using media in this context
- Virtual reality headsets on the NSPCC website provides advice for helping children use headsets safely.