This guide has been collaboratively produced with further education staff across Wales. The purpose of this guide is to support organisations in the process of defining and tracking progress against self-identified success indicators relating to their Trauma and Adverse Childhood Experiences (TrACE) journey, using the TrACE toolkit.
This resource for 9 to 14 year olds provides learners with simple instructions for creating their own turtle race game using Python to code a race track.
This resource pack contains journals, newspaper reports, videos, and other sources documenting and analysing the South Wales Race Riots in 1919. Suitable for learners at Progression steps 2 to 4.
Advice for teachers by Izzy Rabey and Nia Morais on sensitive and constructive ways to discuss race and identity with your learners.
This podcast serves as a case study on engaging learners in Trauma and Adverse Childhood Experience (TrACE) informed approaches. It's suitable for learners at Progression steps 1 to 5 and is designed to support educators and TrACE champions, provide insights and real-world examples for further education staff to involve learners in their TrACE journey and offers strategies to encourage and enable them to actively participate and have a voice.
This resource provides an informative playlist and toolkit designed to help Further Education organisations embed Trauma and ACE (TrACE)‑informed practice. The toolkit supports providers to reflect on their existing culture, practice and processes, and to identify actions that will strengthen trauma‑informed and trauma‑responsive approaches. Its aim is to build ownership and drive meaningful, transformational change across the organisation.
Simple instructions for 9 to 13 year old learners for making your own boat-racing game using Scratch.
This evaluation explores the impact of the implementation of the ACE Hub Wales 'Trauma and Adverse Childhood Experiences (TrACE) Informed Organisation Toolkit' across the further education sector in Wales.
These resources include a school assembly on the Christmas truce in 1914 and Christmas cards from the armed forces during the First World War.
This resource includes 5 recordings from the Wellbeing of Educational Leaders conferences. The recordings are of Meurig Jones, Tracey Jones, Dr Rachel Lilley, Professor Michael West and Maggie Farrar. Both English and Welsh is spoken in this recording.
A set of 6 classroom posters celebrating influential computer scientists, Ada Lovelace, Alan Turing, Steve Jobs, James Gosling, Tim Berners‑Lee and Grace Hopper. Created by Technocamps and Swansea University’s History of Computing Collection, they’re designed to inspire learners and bring computing history to life. Suitable for learners at Progression steps 2 to 5.
This resource explores Wales in the Middle Ages through its European connections, the key events of 1063, and new scientific insights into Viking‑Age individuals from North Wales. It shows how Wales was shaped by trade, travel and cultural exchange, highlights significant historical developments, and uses archaeology and science to bring the period to life. Suitable for learners in Progression steps 2 and 3.
Explore life in 16th-century Wales through this immersive Minecraft Education experience set at Plas Mawr, an Elizabethan town house in Conwy. Learners can explore Tudor rooms, discover the story of merchant, Robert Wynn, and investigate how wealth, trade and status shaped society through interactive exploration and creative quests. Suitable for Progression steps 3 and 4.
Requirements for designing and maintaining a reliable, secure and sustainable school network.
Resources on Hwb to support learning and teaching for Black History Month.
Summer holidays provide the perfect opportunity for children to learn in fun and creative ways outside the classroom.
Maintained schools in Wales can place orders with their local authority to purchase Google Teaching and Learning Upgrade licences.